of the monitor simulated distance from viewer to monitor lengths are measured in units of (approximately) the width Static float2 aspect = float2(1.0, 0.75) Static float2 overscan = float2(1.0,1.0) gamma of display monitor (typically 2.2 is correct) # define TEX2D(c) tex2D(ORIG.texture, (c)) # define TEX2D(c) pow(tex2D(ORIG.texture, (c)), float4(CRTgamma)) Disabling it reduces moiré for single pass. Output pixels are alternately tinted green and magenta. Use interlacing detection may interfere with other shaders if combined Use the older, purely gaussian beam profile Enable 3x oversampling of the beam profile Comment the next line to disable interpolation in linear gamma (and After all, theīarrel distortion code was taken from the Curvature shader, which is "Feel free to distribute my shaders under the GPL. (cgwg gave their consent to have the original version of this shaderĭistributed under the GPL in this message: Software Foundation either version 2 of the License, or (at your option) Under the terms of the GNU General Public License as published by the Free This program is free software you can redistribute it and/or modify it Like the CRT-interlaced shader, but adds a subtle glow around bright areasĬopyright (C) 2010-2012 cgwg, Themaister and DOLLS The PSU is currently in RMA because the fan is squeaking and switching the fan myself would void the warranty I don't know if the crashes are caused by the graphics driver or Windows 8, but I've never had a crash on this PC before.Ĭan't test it on my gaming PC. The fact that it can run at 150% speed shows that the hardware should be fast enough. The game seems to run at exactly half speed with my normal settings. Have to hold the power button to restart. Work PC - Win 8.1 64bit, i5-3470K 3.80GHz, 2 x 4GB 1600MHz CL9 RAM, Intel HD4000 650MHz (Turbo: 1150MHz)Ģ) PC hardlocks either at the start of the game or when mame closes if syncrefresh is deactivated. But with 8 times the normal speed it doesn't matter. I'm not sure if this means that my system is limited by the GPU, or the HLSL implementation just slows down the game a bit in general. The two other tests vary slightly between each run, because the intro chooses the scenes randomly. The first result shows that the game runs at full speed with my normal settings (1% speedup to match the refresh rate of my display). This will give you the max speed without hlsl This will give you the max speed of your current configģ) mame mslug3 -str 90 -nothrottle -nowaitvsync -nosyncrefresh -nohlsl_enable This will give you the speed of your current configĢ) mame mslug3 -str 90 -nothrottle -nowaitvsync -nosyncrefresh
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |